//  DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
//  d:\962´ò°ü\game\Èöµ©Ð¡×Ó\hellboy\hellboy.cfg written at Fri Oct 26 14:46:44 2012
//

21                                          //  file_type
124                                         //  file_version

//  hellboy             //  Session name


//  [gameglobals.c]
data\entity                                 //  game_globals.entity_pathname
data\model                                  //  game_globals.model_pathname
data\anim                                   //  game_globals.animation_pathname
data\animtab                                //  game_globals.anim_table_pathname
data\script                                 //  game_globals.script_pathname
data\collision                              //  game_globals.collision_pathname
data\shader                                 //  game_globals.shaders_pathname
data\bitmap                                 //  game_globals.bitmaps_pathname
data\sound                                  //  game_globals.sound_pathname
data\ai                                     //  game_globals.ai_pathname
data\collision_tab                          //  game_globals.collision_table_pathname
data\music                                  //  game_globals.music_pathname
data                                        //  game_globals.path_pathname
startup_e1                                  //  game_globals.startup_script_filename
0                                           //  game_globals.bShowStats
0                                           //  game_globals.bDisplayCollisionData
0                                           //  game_globals.skip_splash
1                                           //  game_globals.sound_enable
1                                           //  game_globals.gravity
0                                           //  game_globals.wireframe_mode
0                                           //  game_globals.hide_gui
0.000000                                    //  game_globals.x_wind
0.000000                                    //  game_globals.z_wind
3.000000                                    //  game_globals.debug_mouse_sensitivity
100.000000                                  //  game_globals.debug_mouse_speed
1.000000                                    //  game_globals.music_scale_factor
1.000000                                    //  game_globals.sound_scale_factor

//  [d3dxframe.c]
-1                                          //  d3dx_globals.device_index
1                                           //  d3dx_globals.m_bIsFullscreen
0                                           //  d3dx_globals.bTripleBuffer
0                                           //  d3dx_globals.bAntiAlias
1                                           //  Bilinear Filtering
1                                           //  Dynamic Lighting
640                                         //  Fullscreen Width
480                                         //  Fullscreen Height
16                                          //  Fullscreen Bitdepth
640                                         //  Windowed Width
480                                         //  Windowed Height
2.200000                                    //  Gamma Correction

//  [sound.c]
0                                           //  enable_3d

//  [dxinput.c]
UP                                          //  move forward
DOWN                                        //  move backward
LEFT                                        //  turn left
RIGHT                                       //  turn right
A                                           //  run
S                                           //  action
C                                           //  attack
Y                                           //  ues item
W                                           //  scroll inventory up
E                                           //  scroll inventory down
D                                           //  cycle weapons
BUTTON1                                     //  run
BUTTON0                                     //  attack
BUTTON2                                     //  action
BUTTON5                                     //  cycle weapons
BUTTON7                                     //  next item
BUTTON6                                     //  prev item
BUTTON3                                     //  use item
