Initialize engine version: 5.1.3f1 (b0a23b31c3d8)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_674733509ab83d72\nvd3dumx.dll 21.21.13.7290]
    Renderer: NVIDIA GeForce GTX 760
    Vendor:   NVIDIA
    VRAM:     2017 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Cloud.Analytics.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Cloud.Analytics.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\UnityEngine.Cloud.Analytics.Util.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\IronPython.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\IronPython.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\IronPython.Modules.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\IronPython.Modules.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\IronPython.SQLite.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\IronPython.SQLite.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Dynamic.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Dynamic.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.AspNet.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.AspNet.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.Core.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.Core.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.Metadata.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Microsoft.Scripting.Metadata.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Mono.CSharp.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\Mono.CSharp.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.Drawing.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\download\Butcher\64\butcher_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.106 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.dll (this message is harmless)
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/.\CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libCSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/.\libCSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libCSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/.\CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/CSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libCSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/.\libCSteamworks
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libCSteamworks
[Steamworks.NET] Error: CSteamworks
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FMOD_StudioSystem (FMOD_StudioSystem)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Mono.Security.dll (this message is harmless)
LOADING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Game can't be loaded: Could not find file "C:\Users\Blackhawk\AppData\LocalLow\THD\Butcher\default-save.bin" 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Can't make a backup: C:/Users/Blackhawk/AppData/LocalLow/THD/Butcher\default-save.bin does not exist
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Loading settings
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for AssaultRifleFlameCone (UnityEngine.GameObject), size: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for AssaultRifleBullet (UnityEngine.GameObject), size: 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for Shot (UnityEngine.GameObject), size: 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for ShotgunFlameCone (UnityEngine.GameObject), size: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for FleshGib (UnityEngine.GameObject), size: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for Flame (UnityEngine.GameObject), size: 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for ExplosionPart (UnityEngine.GameObject), size: 100
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for PistolFlameCone (UnityEngine.GameObject), size: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for RoundCase (UnityEngine.GameObject), size: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for Grenade (UnityEngine.GameObject), size: 25
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for Missile (UnityEngine.GameObject), size: 50
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for RailgunBullet (UnityEngine.GameObject), size: 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Creating pool for RailgunFlameCone (UnityEngine.GameObject), size: 12
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Running level: menu_demo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

-------------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Is restarted: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Save context mode: LIVE
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

-------------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Total kills: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

-------------------------------
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Total level time: 00:00:00
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Checkpoint time: 00:00:00
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Platform assembly: E:\download\Butcher\64\butcher_Data\Managed\Mono.Posix.dll (this message is harmless)
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libc
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/.\libc
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/libc
Non platform assembly: data-0000000010CFF030 (this message is harmless)
Fallback handler could not load library E:/download/Butcher/64/butcher_Data/Mono/data-0000000010CFF030.dll
Loaded new assembly version: Scripts, Version=1.0.6121.16430, Culture=neutral, PublicKeyToken=null
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Total assemblies loaded: 29
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

PISTOL Pistol
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

ASSAULT_RIFLE AssaultRifle
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SHOTGUN Shotgun
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

FLAMETHROWER Flamethrower
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

RAILGUN Railgun
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GND_LAUNCHER GndLauncher
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

BLOOD_PAINTER BloodPainter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SPECIAL_MECH_FLAMER SpecialMechFlamer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

SPECIAL_MECH_MISSILE SpecialMechMissile
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

CHAINSAW Chainsaw
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 1134 unused Assets to reduce memory usage. Loaded Objects now: 25691.
Total: 23.751785 ms (FindLiveObjects: 3.163434 ms CreateObjectMapping: 1.410750 ms MarkObjects: 18.691446 ms  DeleteObjects: 0.476033 ms)

SAVING
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

